A blocking in the progress!


THEN!

The objectives:

- A number of lifesX
- TexturesX
- Some soundsX
- different levels 
- A random brick's positionX
- An indestructible metal brickX
- Precise bounces~ X ~
- The angle of the ball change according to the touchpoint with the pad 
- Bonus/Malus 
- GUI 

 

As you can see from this chart, I have already completed half of the goals set for this project. The downside is that I only made thesimplest objectives! Indeed, apart from the bonus / malus, which I have a little idea of how to proceed, it will be more than 6 hours that I try desperately to find a way to detect if the ball is typing on the sides or on the underside faces of a brick, in order to be able to redirect it in the opposite axis in a "precise" way!

 So, I will try to document a little about this phenomenon, and can find what I need!

Ah, well this problem is fixed! The contact between the bricks and the ball has been pretty well optimized, even if it is not perfect yet, but I'm a little tired of dealing with this collision problem!

If you have something to recommend, a way to write the script that allows you to know that the collisions are perfect and that the ball goes suddenly in the right direction, I'm interested!

I will now take care of levels and bonuses / penalties!

Here! It's the beginning of the long learning journey in which I started with a flourishing and a will in concrete!

Files

AdvencedBrickBreaker_Alpha-v0_2.love 194 kB
Dec 09, 2019
AdvencedBrickBreaker_Alpha-0_1.love 169 kB
Dec 05, 2019

Get ADVENCED BRICK BREAKER

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