A blocking in the progress!
THEN!
The objectives:
- A number of lifes | X |
- Textures | X |
- Some sounds | X |
- different levels | |
- A random brick's position | X |
- An indestructible metal brick | X |
- Precise bounces | ~ X ~ |
- The angle of the ball change according to the touchpoint with the pad | |
- Bonus/Malus | |
- GUI |
As you can see from this chart, I have already completed half of the goals set for this project. The downside is that I only made thesimplest objectives! Indeed, apart from the bonus / malus, which I have a little idea of how to proceed, it will be more than 6 hours that I try desperately to find a way to detect if the ball is typing on the sides or on the underside faces of a brick, in order to be able to redirect it in the opposite axis in a "precise" way!
So, I will try to document a little about this phenomenon, and can find what I need!
Ah, well this problem is fixed! The contact between the bricks and the ball has been pretty well optimized, even if it is not perfect yet, but I'm a little tired of dealing with this collision problem!If you have something to recommend, a way to write the script that allows you to know that the collisions are perfect and that the ball goes suddenly in the right direction, I'm interested!
I will now take care of levels and bonuses / penalties!
Here! It's the beginning of the long learning journey in which I started with a flourishing and a will in concrete!
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